![]() ![]() Post added at 10:37 PM - Previous post was at 10:09 PM -Ĭlasses(if my sentence structure is crap sry) That is true Arma will not bring much new to mech and sci-fi games but it can be done and with realism which Im achieving.Ive decided to use Gundams instead of normal mechs and but I will reveal some of my plans but as I make progress I will reveal more.Right now Im modeling RX-78 Gundam:cool: *Any suggestions on infantry and mechs please post because I am still thinking if I should use landwalker style mechs on gundam style mechs but my scale I will use will be no larger than a light pole most likely Edited Augby W0lle The weapons I will not use at all because I have my own weapon design that I will model. Plus since this is someone elses concept I would change a few things to make it my own.But I will most likely base mine off these. This obviously isnt mine but im linking this because I would do something similar to this for soldier outfits except i would loose the helmet and make the outfit design more comfortable with less plating near the groin area and completely scratch the heavy duty spine guard. im still in planning but once I release a model or two of a mech and a infantry soldier then I should get more people onboard most likely but I you want in now pm me or email me at: Post added at 09:04 PM - Previous post was at 08:44 PM. ![]() Does anyone have interest in helping out. I am gonna start on it now since I the mod tools are out now. The Pandora Beetle Mech is a model I did not design but I editing it for Arma 2 and the mod it will be a mobile HQ and have anti Air tech and size will be almost 3 roads wide and 3 buses tall but it cant obvisously enter any urban environment but combats in a wood and other open environments. *Admins sry if my pic my be a bit to large:( ![]() Things To model and create for the RX-78:īASE MESH(Basically my "pre-model" to get everything ready b4 detailing it it looks incomplete becuase a entire model isnt needed only half) My goal for the mechs in the mod is to have them do everything or close as possible to the animation with aerial combat being seperat mechs and ground mechs being seperate aswell. Until I am ready to show you the RX-78 model at a considerable amount complete.I will show those who may not recognize this name but the pictures. I've not spent much time in my mech because I'm still hooked on its tactical counterpart, BattleTech, but maybe it's time to hop back in.OK so now I have corrected my forum topic and I will do this more properly. As for the newer ones, there's a mod that adds better rewards and an immersion mod to make it feel like you're looking at the game through a pilot's helmet. There are already a few mods available via Nexus Mods, though most of them were released before the editor was released, including one that lets you control your mech using your voice. By the end, you'll know how to create a test map, spawn AI mechs into the map, spawn yourself, create a level 6 weapons, modify a mech loadout asset and set up Wwise so you can do some audio modding. Piranha Games has released the first version of MechWarrior 5's mod editor via the Epic Games Store, letting you finally get cracking on making your own maps and weapons.Īlongside the editor, Piranha Games has put together a handy guide to get you started.
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